3D Pink Panther
Blender + ZBrush
I made the grooming using geometry nodes, I adapted the particles to the flow of the mesh’s silhouette, 
editing the emitters in sculpt and edit mode.Than I managed the geometry nodes modifiersto have the best result of the fur.
During the initial blocking phase in ZBrush, I modeled each body part separately before fitting them together, 
striving to maintain good continuity between them, resulting in a final model with smooth and gentle shapes.
Modeling and posing with Zbrush, Grooming and shading with Blender, Rendered with Cycles and Compositing with Photoshop.
For the fur material, I maintained a subtle gradient between a 
light pink and a slightly deeper pink to create a soft and delicate effect.
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