3D Pink Panther
Blender + ZBrush

I made the grooming using geometry nodes, I adapted the particles to the flow of the mesh’s silhouette,
editing the emitters in sculpt and edit mode.Than I managed the geometry nodes modifiersto have the best result of the fur.

During the initial blocking phase in ZBrush, I modeled each body part separately before fitting them together,
striving to maintain good continuity between them, resulting in a final model with smooth and gentle shapes.

Modeling and posing with Zbrush, Grooming and shading with Blender, Rendered with Cycles and Compositing with Photoshop.

For the fur material, I maintained a subtle gradient between a
light pink and a slightly deeper pink to create a soft and delicate effect.